Hi,
I recently imported to my svn repository all the changes we made to OAbuild in order to compile functional GStreamer binaries on Windows based on the OAbuild method. I know that OAbuild is changing to OAHbuild, but until all the migration is done I think this method can be very usefull for those who want to compile their own binaries on Windows.
The changes we made so far are:
·Added ffmpeg plugin with full codec support
.Glib 2.18
.Added volume plugin
.Added libmad plugin
.Added asfdemux plugin.
.Added lame plugin
·Removed Direct Show wrapper and use the ffmepg plugin for all the decoding stuff.
·Added xvid plugin.
·Added the mpeg2decoder.
·Added mpegstream plugin.
.Added resindvd plugin.
.Added libfaad plugin.
.Added libfaac plugin.
.Added libdvdspu plugin.
.Adde liba52 plugin.
.Added mpeg4parse plugin.
.Added qtdemux plugin.
You can get a working copy of the reposiroty with the following command:
svn checkout https://forja.rediris.es/svn/csl-longomatch/trunk/gstreamer_oabuild
To compile the Direct Show plugins follow the instructions at http://people.collabora.co.uk/~oleavr/OABuild/ and change in build\vsprops\Common.vsprops the following macro with your installation path:
<UserMacro
Name="DirectXSDK"
Value="C:\Archivos de programa\Microsoft SDKs\Windows\v6.1"
/>
The first build usually throws 2 errors for 2 plugins which are solved builden agian the whole solution (not Rebuild, just Build)
I encourage every one to add new plugins as many of them are still missing.
You can found precompiled binaries with this method at:
http://forja.rediris.es/frs/?group_id=96
Regards,
Andoni Morales
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