Hi, I want to build a cross-platform video sink on top of SDL. Are there any guides/best practices to follow so that the resulting plugin would be considered of "good" quality? I thought about using GstVideoSink as a base class and implementing GstNavigation and GstVideoOverlay interfaces. Best, Yuri _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel |
Le samedi 11 mars 2017 à 12:45 +0200, Yuriy Volkov a écrit :
> Hi, > > I want to build a cross-platform video sink on top of SDL. Are there > any guides/best practices to follow so that the resulting plugin > would be considered of "good" quality? I thought about using > GstVideoSink as a base class and implementing GstNavigation and > GstVideoOverlay interfaces. Refer to existing sync. Ideally, your sink should: - Best effort to reduce memory copies - Support GstVideoMeta - If scaling, maintain proper aspect ratio / add black bars - Integrate well in existing application SDL though has multiple rendering method. I'd be extra careful in the naming, I believe you could easily consider having multiple sinks, sdlsink (for RGB), sdloverlaysink (for YCbCr) and sdlglsink when using GL overlays. regards, Nicolas > > Best, > Yuri > _______________________________________________ > gstreamer-devel mailing list > [hidden email] > https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel signature.asc (188 bytes) Download Attachment |
Thank you for your reply, Nicolas. What would it take to integrate well in an existing app from the GStreamer perspective? Are there any standard approach which applications tend to follow? Isn't it possible to abstract away SDL rendering method and match colorspace with https://wiki.libsdl.org/SDL_CreateTexture ? Best, Yuri Best, Yuri 2017-03-11 18:15 GMT+02:00 Nicolas Dufresne <[hidden email]>: Le samedi 11 mars 2017 à 12:45 +0200, Yuriy Volkov a écrit : _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel |
Le lundi 13 mars 2017 à 18:24 +0200, Yuriy Volkov a écrit :
> What would it take to integrate well in an existing app from the > GStreamer perspective? Are there any standard approach which > applications tend to follow? This question is not specific enough, hence I cannot really give an answer. > > Isn't it possible to abstract away SDL rendering method and match > colorspace with https://wiki.libsdl.org/SDL_CreateTexture ? I don't think so, there is semantic differences on the SDL side. But you propose something, and we'll see. Nicolas _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel signature.asc (188 bytes) Download Attachment |
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