CrossCompiling directx under MinGW

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CrossCompiling directx under MinGW

Marcelo de Sá Mendoza
Hi all.

First, I would like to say that I'm kinda new about compiling libraries etc, so excuse me if I sound silly about some questions. I am trying to cross-compile gstreamer under mingw on linux and the thing is that I must compile the directx9 plugins like directsound, directshow and all of them for audio and vídeo. I saw that on gstreamer-plugins-good there's a directsoundsink plugin and I realize too that it was not being builted because the dsound.h header was missing in mingw includes. So I download the dsound.h file, included in mingw includes then now the compilation build it. But in my build's log I notice that some linking problem was ocurring. I tried another version of the dsound.h file and I got different problems. So I would like to ask if there is a complete version of DirectX (latest if possible) libraries for MinGW?
 
Thanks!













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Re: CrossCompiling directx under MinGW

lrn-2
Marcelo de Sá Mendoza wrote:

> Hi all.
>
> First, I would like to say that I'm kinda new about compiling libraries etc,
> so excuse me if I sound silly about some questions. I am trying to
> cross-compile gstreamer under mingw on linux and the thing is that I must
> compile the directx9 plugins like directsound, directshow and all of them
> for audio and vídeo. I saw that on gstreamer-plugins-good there's a
> directsoundsink plugin and I realize too that it was not being builted
> because the dsound.h header was missing in mingw includes. So I download the
> dsound.h file, included in mingw includes then now the compilation build it.
> But in my build's log I notice that some linking problem was ocurring.
What problem exactly?
>  I
> tried another version of the dsound.h file and I got different problems. So
> I would like to ask if there is a complete version of DirectX (latest if
> possible) libraries for MinGW?
>  
MinGW comes with necessary import libraries (libd*.a), but you'll need
headers from Microsoft DirectX SDK.
And there are other problems as well.
> Thanks!
>  


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