GstWebrtc stream from nvidia jetson working on phone but not on pc, blocked on outputselector

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GstWebrtc stream from nvidia jetson working on phone but not on pc, blocked on outputselector

kaladin
This post was updated on .
Hey!

I've developed a webrtc program using beast and gstreamer to send a pipeline
stream to several clients. It's seems to work ok, I've tested several stuff
with my phone and the stream shows up ok, without any visible issues.
However, trying to test the same program but opening the stream in a
computer doesn't provide the same results (the stream doesn't appear) but I
can't see any major differences in GST DEBUG output other than using pc
stream getting a null ice candidate when phone doesn't, it just gets hung up in outputselector.

Output log using pc-stream:
pclog.txt


Output log using working phone-stream:
phonelog.txt



The code I'm using for the webrtcbin server is the following (sadly I cannot
provide the app-client code but im pretty sure the error is here):
websocket_server_async.cpp
<http://gstreamer-devel.966125.n4.nabble.com/file/t379483/websocket_server_async.cpp



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