Hi everyone,
I'm trying to do a dynamic pipeline able to change elements in PLAYING
state. I used this reference code
https://gstreamer.freedesktop.org/documentation/application-development/advanced/pipeline-manipulation.html?gi-language=c#changing-elements-in-a-pipeline<
https://gstreamer.freedesktop.org/documentation/application-development/advanced/pipeline-manipulation.html?gi-language=c#changing-elements-in-a-pipeline>
to perform the pipe and it's working.
The problem is that memory usage never stops to increase and this happens in
my code and also in the example code. How can avoid this?
I'm using Ubuntu 18.04 and GStreamer 1.14.5.
Thanks for your help
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