Hi All
My app draws some animation frame by frame (a speaking character head for
example). The drawing speed can be much slower than desired fps.
Simultaneosly the app is playing a sound from file using playbin. In other
words video doesn't use GStreamer but audio does. I need to syncronize the
sound no matter it can be very distorted. For example if the current drawing
frame is 60 and desired fps = 30 then audio should correspond to 2 sec, no
matter the real elapsed time is 3 or 4 sec.
I realize it's the question "have already been answered", but where is it?
Thx
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