Hi,
For some reasons in my application based on deinterlace plugin from gst-plugins-good, i need to deinterlace format of YUV i420 planar. And I prefer to use GreedyH method to deinterlace. But I find that deinterlace method from latest plugins-good versions does not implement MMX/SSE optimization for greedyh i420 scanline. Therefore the performance is unacceptable. My question is as follows, i'm new to deinterlace, and i only want to get greedyh or tomsmosomp mmx/sse optimization for i420 planar format. can you give me some suggestion, or someone can commit optimization for greedyh/tomsmocomp planar scanline function. thanks:), sincerely yous, sean ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/gstreamer-devel |
Hi,
2010/12/3 孙绍兵 <[hidden email]>: > Hi, > For some reasons in my application based on deinterlace plugin from > gst-plugins-good, i need to deinterlace format of YUV i420 planar. And I > prefer to use GreedyH method to deinterlace. But I find that deinterlace > method from latest plugins-good versions does not implement MMX/SSE > optimization for greedyh i420 scanline. Therefore the performance is > unacceptable. > My question is as follows, i'm new to deinterlace, and i only want to get > greedyh or tomsmosomp mmx/sse optimization for i420 planar format. can you > give me some suggestion, or someone can commit optimization for > greedyh/tomsmocomp planar scanline function. > thanks:), sincerely yous, > sean I suggest you to give a look at the Oil Runtime Compiler (ORC) and the benefits it brings to GStreamer wrt SIMD instructions: http://code.entropywave.com/projects/orc/ http://gstreamer.freedesktop.org/wiki/GStreamerConference2010 (search for ORC) you would get code not only optimised for SSE, but many of the most common architectures in the wild. Regards > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > gstreamer-devel mailing list > [hidden email] > https://lists.sourceforge.net/lists/listinfo/gstreamer-devel > > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/gstreamer-devel |
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