Hi,
It's now possible to use opengl textures that comes from gst-plugins-gl, inside our own opengl framework.
For example clutter.
The solution uses "opengl context sharing". It's a multi-platform solution. (opposite to
GLX_texture_from_pixmap)
The following example: gst-plugins-gl/tests/examples/clutter/cluttershare.c
shows you how to do it.
(tested on win32+ati, ubuntu+fglrx, ubuntu+nividia)
Julien
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