Hi experts: from the following thread, I notice that community plans to remove TEXTURE_UPLOAD/GstGLUploadTextureMeta. then what will be used instead? take totem as example, it is problemtic to use clutter-sink with hardware accerelated decoder. then what's the decent way to render video in totem? Maintainer
TEXTURE_UPLOAD is planned to be removed for 2.0 I removed TEXTURE_UPLOAD support in Wayland from gstreamer-vaapi for release 1.14, if I recall correctly, but for Canonical it was a regression, and Daniel van Vught devoted a lot of time to make it work, but as we confirm now, only for Intel's driver. We are devoting a lot of time supporting a deprecated transfer mechanism because people demand it. Every time I think about it, I realized that I have said "no" when Daniel pushed for it. -------------------------------- _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel |
Hi,
1. clutter is effectively unmaintained and is really the only major user of the gl upload meta so the first move is to remove the clutter dependency inside totem. There are replacement Gtk sink elements (gtkglsink and gtksink) for Gtk3 that can be used. For Gtk4, the equivalent elements would need to written. 2. The general case for OpenGL within a Gstreamer context is to use the libgstgl-1.0 library and the associated elements (glupload, glcolorconvert, etc). One can pass OpenGL textures between elements using GstGLMemory with much more information than was ever possible with the upload meta. Currently libgstgl does include a upload meta implementation however that implementation will only be used if nothing else is found (except for upload from system memory). Cheers -Matt On 11/9/19 6:24 pm, HalleyZhao wrote:
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