qmlglsrc on Windows

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qmlglsrc on Windows

Ilya Aleshkov
Hi,
I'm trying to use qmlglsrc on Windows 10.
I've built it successfully without any issues (Qt 5.12.4 MSVC 2017 64bit).
But when I run grabqml example, I get these errors:
...
0:00:03.004784000  2940 0000020545946000 INFO             qtglutility gstqtglutility.cc:70:gst_qt_get_gl_display: QGuiApplication::instance()->platformName() windows
0:00:03.017062000  2940 0000020545946000 INFO               gldisplay gstgldisplay.c:285:gst_gl_display_new: creating a display, user choice:(NULL) (platform: (NULL))
0:00:03.028688000  2940 0000020545946000 INFO               gldisplay gstgldisplay.c:328:gst_gl_display_new: Could not create platform/winsys display. user specified (NULL) (platform: (NULL)), creating dummy

0:00:03.141476000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1076:_create_context_info:<glwrappedcontext0> GL_VERSION: 4.6.0 NVIDIA 430.86
0:00:03.155062000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1079:_create_context_info:<glwrappedcontext0> GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
0:00:03.164888000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1081:_create_context_info:<glwrappedcontext0> GL_VENDOR: NVIDIA Corporation
0:00:03.176365000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1083:_create_context_info:<glwrappedcontext0> GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2

** (grabqml.exe:2940): CRITICAL **: 18:51:30.319: gst_qt_get_gl_wrapcontext: assertion 'context != NULL' failed

0:00:03.585864000  2940 0000020547CC8C90 INFO              GST_STATES gstbin.c:2503:gst_bin_element_set_state:<glimagesinkbin0> current NULL pending VOID_PENDING, desired next READY
0:00:03.597466000  2940 0000020547CC8C90 INFO              GST_STATES gstbin.c:2503:gst_bin_element_set_state:<sink> current NULL pending VOID_PENDING, desired next READY
0:00:03.608945000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:115:pad_query:<sink:sink> pad peer query failed
0:00:03.617399000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:177:_gst_context_query:<sink> posting need context message
0:00:03.628544000  2940 0000020547CC8C90 INFO               gldisplay gstgldisplay.c:285:gst_gl_display_new: creating a display, user choice:(NULL) (platform: (NULL))
0:00:03.639677000  2940 0000020547CC8C90 INFO               gldisplay gstgldisplay.c:328:gst_gl_display_new: Could not create platform/winsys display. user specified (NULL) (platform: (NULL)), creating dummy
0:00:03.654408000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:241:gst_gl_element_propagate_display_context:<sink> posting have context (0000020545943CC0) message with display (00000205459497B0)
0:00:03.666858000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:115:pad_query:<sink:sink> pad peer query failed
0:00:03.677537000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:177:_gst_context_query:<sink> posting need context message
0:00:03.687732000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:333:gst_gl_context_new: creating a context for display <gldisplay1>, user choice:(null)
0:00:03.698116000  2940 0000020547CC8C90 INFO                glwindow gstglwindow.c:247:gst_gl_window_new: creating a window, user choice:(null)
0:00:03.742216000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1236:gst_gl_context_create_thread:<glcontextwgl0> Attempting to create opengl context. user chosen api(s) (any), compiled api support (opengl opengl3) display api (opengl opengl3 gles2)
0:00:03.816484000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1247:gst_gl_context_create_thread:<glcontextwgl0> created context
0:00:03.827346000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1263:gst_gl_context_create_thread:<glcontextwgl0> available GL APIs: opengl3
0:00:03.842064000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1076:_create_context_info:<glcontextwgl0> GL_VERSION: 4.5.0 NVIDIA 430.86
0:00:03.851619000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1079:_create_context_info:<glcontextwgl0> GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
0:00:03.862506000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1081:_create_context_info:<glcontextwgl0> GL_VENDOR: NVIDIA Corporation
0:00:03.872977000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1083:_create_context_info:<glcontextwgl0> GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
0:00:04.247393000  2940 0000020547C911C0 INFO               glcontext gstgldebug.c:347:_gst_gl_debug_enable:<glcontextwgl0> Enabling GL context debugging
0:00:04.257968000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1136:_unlock_create_thread:<glcontextwgl0> gl thread running
0:00:04.267426000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1042:gst_gl_context_create:<glcontextwgl0> gl thread created
...

0:00:04.633694000  2940 0000020547CC8C90 WARN                   qtsrc gstqtsrc.cc:485:gst_qt_src_change_state:<qtsrc0> error: Could not initialize window system
0:00:04.644595000  2940 0000020547CC8C90 INFO        GST_ERROR_SYSTEM gstelement.c:2141:gst_element_message_full_with_details:<qtsrc0> posting message: Could not initialize window system
0:00:04.657397000  2940 0000020547CC8C90 INFO        GST_ERROR_SYSTEM gstelement.c:2168:gst_element_message_full_with_details:<qtsrc0> posted error message: Could not initialize window system


Can someone confirm that it works on some other platform?
Has anyone managed to get it working on Windows?

Thanks,
Ilya


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Re: qmlglsrc on Windows

Roland Peffer-2
Hi,

I had also some issues on windows with qmlglsrc , but it was a while ago. Code is outdated, and I need to reactivate the project.
Anyway I will take a look at it in the next days and maybe post a patch if successful.

On Linux (ubuntu with gnome shell) it worked without problems.


Regards,
Roland


On 9. Jul 2019, at 18:14, Ilya Aleshkov <[hidden email]> wrote:

Hi,
I'm trying to use qmlglsrc on Windows 10.
I've built it successfully without any issues (Qt 5.12.4 MSVC 2017 64bit).
But when I run grabqml example, I get these errors:
...
0:00:03.004784000  2940 0000020545946000 INFO             qtglutility gstqtglutility.cc:70:gst_qt_get_gl_display: QGuiApplication::instance()->platformName() windows
0:00:03.017062000  2940 0000020545946000 INFO               gldisplay gstgldisplay.c:285:gst_gl_display_new: creating a display, user choice:(NULL) (platform: (NULL))
0:00:03.028688000  2940 0000020545946000 INFO               gldisplay gstgldisplay.c:328:gst_gl_display_new: Could not create platform/winsys display. user specified (NULL) (platform: (NULL)), creating dummy

0:00:03.141476000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1076:_create_context_info:<glwrappedcontext0> GL_VERSION: 4.6.0 NVIDIA 430.86
0:00:03.155062000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1079:_create_context_info:<glwrappedcontext0> GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
0:00:03.164888000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1081:_create_context_info:<glwrappedcontext0> GL_VENDOR: NVIDIA Corporation
0:00:03.176365000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1083:_create_context_info:<glwrappedcontext0> GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2

** (grabqml.exe:2940): CRITICAL **: 18:51:30.319: gst_qt_get_gl_wrapcontext: assertion 'context != NULL' failed

0:00:03.585864000  2940 0000020547CC8C90 INFO              GST_STATES gstbin.c:2503:gst_bin_element_set_state:<glimagesinkbin0> current NULL pending VOID_PENDING, desired next READY
0:00:03.597466000  2940 0000020547CC8C90 INFO              GST_STATES gstbin.c:2503:gst_bin_element_set_state:<sink> current NULL pending VOID_PENDING, desired next READY
0:00:03.608945000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:115:pad_query:<sink:sink> pad peer query failed
0:00:03.617399000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:177:_gst_context_query:<sink> posting need context message
0:00:03.628544000  2940 0000020547CC8C90 INFO               gldisplay gstgldisplay.c:285:gst_gl_display_new: creating a display, user choice:(NULL) (platform: (NULL))
0:00:03.639677000  2940 0000020547CC8C90 INFO               gldisplay gstgldisplay.c:328:gst_gl_display_new: Could not create platform/winsys display. user specified (NULL) (platform: (NULL)), creating dummy
0:00:03.654408000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:241:gst_gl_element_propagate_display_context:<sink> posting have context (0000020545943CC0) message with display (00000205459497B0)
0:00:03.666858000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:115:pad_query:<sink:sink> pad peer query failed
0:00:03.677537000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:177:_gst_context_query:<sink> posting need context message
0:00:03.687732000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:333:gst_gl_context_new: creating a context for display <gldisplay1>, user choice:(null)
0:00:03.698116000  2940 0000020547CC8C90 INFO                glwindow gstglwindow.c:247:gst_gl_window_new: creating a window, user choice:(null)
0:00:03.742216000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1236:gst_gl_context_create_thread:<glcontextwgl0> Attempting to create opengl context. user chosen api(s) (any), compiled api support (opengl opengl3) display api (opengl opengl3 gles2)
0:00:03.816484000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1247:gst_gl_context_create_thread:<glcontextwgl0> created context
0:00:03.827346000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1263:gst_gl_context_create_thread:<glcontextwgl0> available GL APIs: opengl3
0:00:03.842064000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1076:_create_context_info:<glcontextwgl0> GL_VERSION: 4.5.0 NVIDIA 430.86
0:00:03.851619000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1079:_create_context_info:<glcontextwgl0> GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
0:00:03.862506000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1081:_create_context_info:<glcontextwgl0> GL_VENDOR: NVIDIA Corporation
0:00:03.872977000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1083:_create_context_info:<glcontextwgl0> GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
0:00:04.247393000  2940 0000020547C911C0 INFO               glcontext gstgldebug.c:347:_gst_gl_debug_enable:<glcontextwgl0> Enabling GL context debugging
0:00:04.257968000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1136:_unlock_create_thread:<glcontextwgl0> gl thread running
0:00:04.267426000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1042:gst_gl_context_create:<glcontextwgl0> gl thread created
...

0:00:04.633694000  2940 0000020547CC8C90 WARN                   qtsrc gstqtsrc.cc:485:gst_qt_src_change_state:<qtsrc0> error: Could not initialize window system
0:00:04.644595000  2940 0000020547CC8C90 INFO        GST_ERROR_SYSTEM gstelement.c:2141:gst_element_message_full_with_details:<qtsrc0> posting message: Could not initialize window system
0:00:04.657397000  2940 0000020547CC8C90 INFO        GST_ERROR_SYSTEM gstelement.c:2168:gst_element_message_full_with_details:<qtsrc0> posted error message: Could not initialize window system


Can someone confirm that it works on some other platform?
Has anyone managed to get it working on Windows?

Thanks,
Ilya

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Re: qmlglsrc on Windows

Ilya Aleshkov
Hi Roland,

On Linux (ubuntu with gnome shell) it worked without problems.

Good to know. It seems I have to move to Linux as soon as possible. Anyway the final target of my app is Linux platform.

I will take a look at it in the next days and maybe post a patch if successful.

Thank you! It would be great to have qmlglsrc working on Windows too.

Ilya 

On Tue, Jul 9, 2019 at 7:40 PM Roland Peffer <[hidden email]> wrote:
Hi,

I had also some issues on windows with qmlglsrc , but it was a while ago. Code is outdated, and I need to reactivate the project.
Anyway I will take a look at it in the next days and maybe post a patch if successful.

On Linux (ubuntu with gnome shell) it worked without problems.


Regards,
Roland


On 9. Jul 2019, at 18:14, Ilya Aleshkov <[hidden email]> wrote:

Hi,
I'm trying to use qmlglsrc on Windows 10.
I've built it successfully without any issues (Qt 5.12.4 MSVC 2017 64bit).
But when I run grabqml example, I get these errors:
...
0:00:03.004784000  2940 0000020545946000 INFO             qtglutility gstqtglutility.cc:70:gst_qt_get_gl_display: QGuiApplication::instance()->platformName() windows
0:00:03.017062000  2940 0000020545946000 INFO               gldisplay gstgldisplay.c:285:gst_gl_display_new: creating a display, user choice:(NULL) (platform: (NULL))
0:00:03.028688000  2940 0000020545946000 INFO               gldisplay gstgldisplay.c:328:gst_gl_display_new: Could not create platform/winsys display. user specified (NULL) (platform: (NULL)), creating dummy

0:00:03.141476000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1076:_create_context_info:<glwrappedcontext0> GL_VERSION: 4.6.0 NVIDIA 430.86
0:00:03.155062000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1079:_create_context_info:<glwrappedcontext0> GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
0:00:03.164888000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1081:_create_context_info:<glwrappedcontext0> GL_VENDOR: NVIDIA Corporation
0:00:03.176365000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1083:_create_context_info:<glwrappedcontext0> GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2

** (grabqml.exe:2940): CRITICAL **: 18:51:30.319: gst_qt_get_gl_wrapcontext: assertion 'context != NULL' failed

0:00:03.585864000  2940 0000020547CC8C90 INFO              GST_STATES gstbin.c:2503:gst_bin_element_set_state:<glimagesinkbin0> current NULL pending VOID_PENDING, desired next READY
0:00:03.597466000  2940 0000020547CC8C90 INFO              GST_STATES gstbin.c:2503:gst_bin_element_set_state:<sink> current NULL pending VOID_PENDING, desired next READY
0:00:03.608945000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:115:pad_query:<sink:sink> pad peer query failed
0:00:03.617399000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:177:_gst_context_query:<sink> posting need context message
0:00:03.628544000  2940 0000020547CC8C90 INFO               gldisplay gstgldisplay.c:285:gst_gl_display_new: creating a display, user choice:(NULL) (platform: (NULL))
0:00:03.639677000  2940 0000020547CC8C90 INFO               gldisplay gstgldisplay.c:328:gst_gl_display_new: Could not create platform/winsys display. user specified (NULL) (platform: (NULL)), creating dummy
0:00:03.654408000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:241:gst_gl_element_propagate_display_context:<sink> posting have context (0000020545943CC0) message with display (00000205459497B0)
0:00:03.666858000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:115:pad_query:<sink:sink> pad peer query failed
0:00:03.677537000  2940 0000020547CC8C90 INFO             GST_CONTEXT gstglutils.c:177:_gst_context_query:<sink> posting need context message
0:00:03.687732000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:333:gst_gl_context_new: creating a context for display <gldisplay1>, user choice:(null)
0:00:03.698116000  2940 0000020547CC8C90 INFO                glwindow gstglwindow.c:247:gst_gl_window_new: creating a window, user choice:(null)
0:00:03.742216000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1236:gst_gl_context_create_thread:<glcontextwgl0> Attempting to create opengl context. user chosen api(s) (any), compiled api support (opengl opengl3) display api (opengl opengl3 gles2)
0:00:03.816484000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1247:gst_gl_context_create_thread:<glcontextwgl0> created context
0:00:03.827346000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1263:gst_gl_context_create_thread:<glcontextwgl0> available GL APIs: opengl3
0:00:03.842064000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1076:_create_context_info:<glcontextwgl0> GL_VERSION: 4.5.0 NVIDIA 430.86
0:00:03.851619000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1079:_create_context_info:<glcontextwgl0> GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
0:00:03.862506000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1081:_create_context_info:<glcontextwgl0> GL_VENDOR: NVIDIA Corporation
0:00:03.872977000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1083:_create_context_info:<glcontextwgl0> GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
0:00:04.247393000  2940 0000020547C911C0 INFO               glcontext gstgldebug.c:347:_gst_gl_debug_enable:<glcontextwgl0> Enabling GL context debugging
0:00:04.257968000  2940 0000020547C911C0 INFO               glcontext gstglcontext.c:1136:_unlock_create_thread:<glcontextwgl0> gl thread running
0:00:04.267426000  2940 0000020547CC8C90 INFO               glcontext gstglcontext.c:1042:gst_gl_context_create:<glcontextwgl0> gl thread created
...

0:00:04.633694000  2940 0000020547CC8C90 WARN                   qtsrc gstqtsrc.cc:485:gst_qt_src_change_state:<qtsrc0> error: Could not initialize window system
0:00:04.644595000  2940 0000020547CC8C90 INFO        GST_ERROR_SYSTEM gstelement.c:2141:gst_element_message_full_with_details:<qtsrc0> posting message: Could not initialize window system
0:00:04.657397000  2940 0000020547CC8C90 INFO        GST_ERROR_SYSTEM gstelement.c:2168:gst_element_message_full_with_details:<qtsrc0> posted error message: Could not initialize window system


Can someone confirm that it works on some other platform?
Has anyone managed to get it working on Windows?

Thanks,
Ilya

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Re: qmlglsrc on Windows

Ilya Aleshkov
Hi,

I've touched grabqml example on Linux. It works slightly better. Now I can see a completely black output window ("OpenGL Renderer"). I've got this error message:

Xlib: extension "NV-GLX" missing on display ":0".


I'm pretty sure that this time it's not a GStreamer issue at all. It seems something wrong in my environment:

Ubuntu 18.04.2 LTS
GeForce GTX 1050Ti
GNOME 3.28.2
GStreamer 1.14.4

But any other Qt/Qml/Qt3D graphics applications work fine. Even qmlsink example works.
I'm relatively new Linux user. What do you think about it?

QSG_INFO=1 output:

qt.scenegraph.general: threaded render loop

qt.scenegraph.general: Using sg animation driver

qt.scenegraph.general: Animation Driver: using vsync: 16.67 ms

qt.scenegraph.general: Using sg animation driver

qt.scenegraph.general: Animation Driver: using vsync: 16.67 ms

qt.scenegraph.general: texture atlas dimensions: 1024x512

qt.scenegraph.general: R/G/B/A Buffers: 8 8 8 0

qt.scenegraph.general: Depth Buffer: 24

qt.scenegraph.general: Stencil Buffer: 8

qt.scenegraph.general: Samples: -1

qt.scenegraph.general: GL_VENDOR: NVIDIA Corporation

qt.scenegraph.general: GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2

qt.scenegraph.general: GL_VERSION: 4.6.0 NVIDIA 390.116

qt.scenegraph.general: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

qt.scenegraph.general: Max Texture Size: 32768

qt.scenegraph.general: Debug context: false


Thanks,
Ilya

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