Is https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter still the recommended pattern for rendering to an EGL texture? Thanks, Joel _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel |
No.
clutter has not been recommended for many years. gst-plugins-gl neither for many more. gst-plugins-gl has been migrated into gst-plugins-bad as can be seen from the latest commit on that repo: https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f) and then promoted to gst-plugins-base and is available as the libgstgl-1.0 library. Cheers -Matt On 9/3/21 8:59 am, Joel Winarske wrote:
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Thank you for that. What is the current recommended pattern for rendering to a GL texture which gets consumed by a shared context? The shared context handles the rendering. Cheers, Joel On Mon, Mar 8, 2021 at 4:32 PM Matthew Waters <[hidden email]> wrote:
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I'm figuring a pipeline like this: uridecodebin uri=file:///usr/local/share/assets/video.mp4 ! video/x-raw(memory:GLMemory),format=RGBA,texture-target=2D ! glimagesink To get the texture id I see a pattern in the cube example of attaching callback to "client-draw" of glimagesink, then mapping the video buffer which provides access to the texture id. Is this the only way to access the texture id? Thanks, Joel On Mon, Mar 8, 2021 at 4:59 PM Joel Winarske <[hidden email]> wrote:
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That is one option if you're looking to use glimagesink's
rendering. If you're rendering the texture yourself, something like
https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/tests/examples/gl/sdl/sdlshare.c
is more appropriate.
Cheers -Matt On 9/3/21 1:37 pm, Joel Winarske wrote:
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In my use case (video player) I just need to initialize the pipeline and return a texture id. Is there a way to determine the texture id without loading a frame? Is the texture id constant over the lifecycle of the pipeline? On Mon, Mar 8, 2021 at 9:57 PM Matthew Waters <[hidden email]> wrote:
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There is no way to know the texture ID without uploading the frame.
The texture ID is almost never a constant value. At least, there will probably be two textures that will be flipped between. At most, each texture id will be unique. Cheers -Matt On 10/3/21 5:34 am, Joel Winarske
wrote:
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I'm taking a look at the sdlshare example, and porting to Fedora 33 - wayland/egl. After pausing the pipeline I get an eglCreateContext EGL Error of EGL_BAD_CONTEXT. The context being passed in is shared, without a surface. How do I avoid the dummy window altogether? On Tue, Mar 9, 2021 at 4:42 PM Matthew Waters <[hidden email]> wrote:
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Using the below combo of variables seems to be invalid, for both Ubuntu 18.04 LTS (Wayland on Ubuntu) and Fedora 33 (Wayland is active by default). Canonical (Ubuntu) is stating they will default with Wayland (again) in an upcoming release. GST_GL_WINDOW=wayland GST_GL_PLATFORM=egl GST_GL_API=gles2 What gl test cases are expected to work via wayland/egl/gles2? Or any test case for that matter. Thanks, Joel On Thu, Mar 11, 2021 at 4:02 PM Joel Winarske <[hidden email]> wrote:
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This combination is fine if libgstgl is built for those platforms
and your log would indicate that this is the case.
Almost all gl elements in gst-plugins-base support that combination. glupload, gleffects, glimagesink, gltestsrc are non-exhaustive examples that support that just fine. There are very few gl elements nowadays that struggle with the (gles2) requirement. wayland+egl is fine and is supported by all OpenGL elements. Further comments inline. On 15/3/21 8:13 am, Joel Winarske
wrote:
These variables will only have any effect when GStreamer is creating the necessary resources. If you are passing in some shared resources (display or OpenGL context), GStreamer will use the values from there instead.
The gtk examples support wayland, otherwise the gtkglsink or qmlglsink elements contain the necessary code for retrieving the wl_display from those respective toolkits and then passing the required GstGLDisplay to GStreamer.
For wayland, you need to share the wl_display between SDL and GStreamer. Once you retrieve the wl_display from SDL, create the necessary GstGLDisplay with gst_gl_display_wayland_new_with_display(). Cheers -Matt
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Replacing gst_gl_display_new() with gst_gl_display_wayland_new_with_display() did the trick. Thank you _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel |
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