Hi,
late reply and short, but maybe useful..
2010/12/9 mingqian Han <
[hidden email]>:
> Hi all,
> Say, I am going to pause the pipeline, in order to do some realtime
> change of some elements. I can set the pipeline to PAUSED state to achieve
> it, and I can also block some pads to pause the pipeline from playing. What
> is the difference? Or limitations?
setting a pipelined to PAUSED state is the official way, blocking pads
isn't so, by using the second approach, you're going through a lot of
troubles where you may have separate threads (e.g. a tee with a
queue).
Regards
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