iphone/ipodtouch

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iphone/ipodtouch

Julien Isorce
Hi

Does someone tried to compile then run gstreamer on iphone/ipodtouch ?

(I have no Mac to try but I have an ipod touch, I hope to find a way to develop/test gst-gl on it but first I am wondering if this is interesting ?)

Sincerely

Julien

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Re: iphone/ipodtouch

John Grossman
Currently I believe that the public iPhone and iPodTouch development environments are ObjectiveC only.  I imagine that this will cause trouble when attempting to port the gstreamer framework to the platform.

peace
-john

On Mon, Jan 5, 2009 at 2:44 PM, Julien Isorce <[hidden email]> wrote:
Hi

Does someone tried to compile then run gstreamer on iphone/ipodtouch ?

(I have no Mac to try but I have an ipod touch, I hope to find a way to develop/test gst-gl on it but first I am wondering if this is interesting ?)

Sincerely

Julien

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Re: iphone/ipodtouch

Edward Hervey
Administrator
In reply to this post by Julien Isorce
Hi,

  I managed to compile gstreamer+dependencies and quite a few plugins
for unlocked iphone some time back (before the public *sdk* was
available).
  I didn't try video output, but wrote some audio source/sinks using the
ultra-basic AudioQueue API as subclasses of GstBaseAudio[Sink|Src].

  No idea how far you could get with a standard/locked iphone/ipodtouch
though.

     Edward

On Mon, 2009-01-05 at 23:44 +0100, Julien Isorce wrote:

> Hi
>
> Does someone tried to compile then run gstreamer on iphone/ipodtouch ?
>
> (I have no Mac to try but I have an ipod touch, I hope to find a way
> to develop/test gst-gl on it but first I am wondering if this is
> interesting ?)
>
> Sincerely
>
> Julien
> ------------------------------------------------------------------------------
> _______________________________________________
> gstreamer-devel mailing list
> [hidden email]
> https://lists.sourceforge.net/lists/listinfo/gstreamer-devel


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Re: iphone/ipodtouch

Julien Isorce
In reply to this post by John Grossman

Le 5 janvier 2009 23:49, John Grossman <[hidden email]> a écrit :
Currently I believe that the public iPhone and iPodTouch development environments are ObjectiveC only.  I imagine that this will cause trouble when attempting to port the gstreamer framework to the platform.

peace
-john

Hi john,

Why ? if you want you can use only C in an XCode project. (you can use both .c and .m too) .
I think the boring thing is to create a XCode project for glib and then gstreamer.

Julien
 
Hi,

 I managed to compile gstreamer+dependencies and quite a few plugins
for unlocked iphone some time back (before the public *sdk* was
available).
 I didn't try video output, but wrote some audio source/sinks using the
ultra-basic AudioQueue API as subclasses of GstBaseAudio[Sink|Src].

 No idea how far you could get with a standard/locked iphone/ipodtouch
though.

    Edward


On Mon, Jan 5, 2009 at 2:44 PM, Julien Isorce <[hidden email]> wrote:
Hi

Does someone tried to compile then run gstreamer on iphone/ipodtouch ?

(I have no Mac to try but I have an ipod touch, I hope to find a way to develop/test gst-gl on it but first I am wondering if this is interesting ?)

Sincerely

Julien

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Re: iphone/ipodtouch

baillot
In reply to this post by Julien Isorce
Hello

I am considering doing the same, would like to compress a video stream from camera images, did you get any luck?

thanks

Yohan