Hi
Does someone tried to compile then run gstreamer on iphone/ipodtouch ? (I have no Mac to try but I have an ipod touch, I hope to find a way to develop/test gst-gl on it but first I am wondering if this is interesting ?) Sincerely Julien ------------------------------------------------------------------------------ _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/gstreamer-devel |
Currently I believe that the public iPhone and iPodTouch development environments are ObjectiveC only. I imagine that this will cause trouble when attempting to port the gstreamer framework to the platform.
peace -john On Mon, Jan 5, 2009 at 2:44 PM, Julien Isorce <[hidden email]> wrote: Hi ------------------------------------------------------------------------------ _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/gstreamer-devel |
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In reply to this post by Julien Isorce
Hi,
I managed to compile gstreamer+dependencies and quite a few plugins for unlocked iphone some time back (before the public *sdk* was available). I didn't try video output, but wrote some audio source/sinks using the ultra-basic AudioQueue API as subclasses of GstBaseAudio[Sink|Src]. No idea how far you could get with a standard/locked iphone/ipodtouch though. Edward On Mon, 2009-01-05 at 23:44 +0100, Julien Isorce wrote: > Hi > > Does someone tried to compile then run gstreamer on iphone/ipodtouch ? > > (I have no Mac to try but I have an ipod touch, I hope to find a way > to develop/test gst-gl on it but first I am wondering if this is > interesting ?) > > Sincerely > > Julien > ------------------------------------------------------------------------------ > _______________________________________________ > gstreamer-devel mailing list > [hidden email] > https://lists.sourceforge.net/lists/listinfo/gstreamer-devel ------------------------------------------------------------------------------ _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/gstreamer-devel |
In reply to this post by John Grossman
Le 5 janvier 2009 23:49, John Grossman <[hidden email]> a écrit : Currently I believe that the public iPhone and iPodTouch development environments are ObjectiveC only. I imagine that this will cause trouble when attempting to port the gstreamer framework to the platform. Hi john, Why ? if you want you can use only C in an XCode project. (you can use both .c and .m too) . I think the boring thing is to create a XCode project for glib and then gstreamer. Julien Hi, ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ gstreamer-devel mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/gstreamer-devel |
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